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Launch intricate battle planes, build terrifying flamethrowers, and nest catapults together in this war machine creation game

Launch intricate battle planes, build terrifying flamethrowers, and nest catapults together in this war machine creation game

Vote: (192 votes)

Program license: Paid

Developer: Spiderling Games

Version: 1.10

Works under: Windows

Also available for Mac

Vote:

Program license

(192 votes)

Paid

Developer

Version

Spiderling Games

1.10

Works under:

Also available for

Windows

Mac

Pros

  • Engaging Engineering Fun
  • Tons of War Elements
  • Accurate Physics

Cons

  • Limited Visuals
  • Lacks Tutorial

In Besiege, players simulate war by building and testing machines that are meant to defeat an enemy in a creative way, and the game includes so many elements that the real limit is the player's imagination.

While it might surprise some that a game such as this could be as fun and entertaining as it is, there is no denying the addictive nature of this war game. Players are given a simple objective, which is to advance through the game's 15 levels by destroying the enemies as they are presented. Each level is different, and the player must use the machine editor to create a compatible device that will defeat the layout of the individual enemy level. Players are given the freedom to win in any way they wish, as long as they defeat the enemy.

To start each level, the player is shown what they must overcome, then they are given access to the machine editor so they can build the necessary strike force. A mobile guard tower or airborne attack might be required if the layout of the level is a minefield, or a level might be an enemy stronghold that requires a head-on attack. The creativity of the player will determine whether or not they advance.

When the game first starts out, players will have the ability to build their war machines from the most basic elements in the game, and as they progress, they will unlock additional elements that make the game that much more interesting. Components include wheels, pistons, blades, springs, propellors, flamethrowers, and a whole lot more.

The war machine editor is fairly intuitive to use and requires little training. Players must simply select the elements they want to incorporate into their machine, then they must drag and drop those elements where they need to go on the machine. Players could build a train that sprays fire, or a tower with a catapult on top. The only limit is the imagination of the player, and physics.

Speaking of physics, that is the second area of the game that is really noticeable. Besiege essentially relies on accurate physics to showcase how the war machines built by the player will fair against the enemy. The physics in this game are almost annoyingly accurate. Machines that you build are subject to damage, so they should be designed in ways that won't cause damage to themselves. If a player creates a faulty machine, the game will show exactly what went wrong in a hilarious fashion as the machine destroys itself or is destroyed by the enemy.

The graphics in the game are a bit limited due to the intense processing required by the game physics and war machine editor. There are no dull backgrounds or horizons that take up space, so only the objects that can actually be affected by your war machine will be visible. This helps the game run on slower or older computers as well.

Pros

  • Engaging Engineering Fun
  • Tons of War Elements
  • Accurate Physics

Cons

  • Limited Visuals
  • Lacks Tutorial